Skip to content
  • Categories
  • Tags
  • Recent
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

Free Rider Community

  1. Home
  2. Tracks
  3. Feedback thread

Feedback thread

Scheduled Pinned Locked Moved Tracks
23 Posts 10 Posters 400 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • HtHH Offline
    HtHH Offline
    HtH
    wrote last edited by
    #7

    im joking bro, the dirt pile looks good

    1 Reply Last reply
    1
    • N Offline
      N Offline
      nathanpertman1
      wrote last edited by
      #8

      can someone explain what the 3 types of snaps do

      NessN 1 Reply Last reply
      0
      • N nathanpertman1

        can someone explain what the 3 types of snaps do

        NessN Offline
        NessN Offline
        Ness
        Canvas Rider Black Hat
        wrote last edited by
        #9

        @nathanpertman1 said in Feedback thread:

        can someone explain what the 3 types of snaps do

        so when you press the snap hotkey (alt key is the default) or press the magnet icon:

        • line snap will draw a line from the nearest line endpoint to your cursor
        • point snap will snap your cursor to the nearest line endpoint (similar to how grid snaps your cursor)
        • click snap will draw a line from the last spot you clicked on the canvas to your cursor

        and when you draw a line, you are also able to snap the second point on the line to the nearest line endpoint or powerup. the number on the left is how close you need to be to another line endpoint to snap to it

        N 1 Reply Last reply
        0
        • NessN Ness

          @nathanpertman1 said in Feedback thread:

          can someone explain what the 3 types of snaps do

          so when you press the snap hotkey (alt key is the default) or press the magnet icon:

          • line snap will draw a line from the nearest line endpoint to your cursor
          • point snap will snap your cursor to the nearest line endpoint (similar to how grid snaps your cursor)
          • click snap will draw a line from the last spot you clicked on the canvas to your cursor

          and when you draw a line, you are also able to snap the second point on the line to the nearest line endpoint or powerup. the number on the left is how close you need to be to another line endpoint to snap to it

          N Offline
          N Offline
          nathanpertman1
          wrote last edited by
          #10

          @Ness ok ty for explaining, what's the difference between line and point snap?

          NessN 1 Reply Last reply
          0
          • N nathanpertman1

            @Ness ok ty for explaining, what's the difference between line and point snap?

            NessN Offline
            NessN Offline
            Ness
            Canvas Rider Black Hat
            wrote last edited by
            #11

            @nathanpertman1

            the point snap option works just like grid works. with grid, your cursor will automatically move to the nearest point on the grid. with point snap, your cursor will automatically move to the nearest endpoint on a line in your track. it does not draw a line, it just moves your cursor. maybe a better name for it would be cursor snap, as that describes it well

            the line snap draws a line. the line starts from the nearest endpoint on a line in your track and ends at your cursor. clicking with your mouse will place that line

            1 Reply Last reply
            2
            • loge_0L loge_0

              this is a thread where you can ask for feedback on anything you're working on and people can, you know, give feedback, if they like.
              i might introduce an actual system if people just keep asking and nobody is giving, but we don't have to do that rn. so with that being said, what do we think of this dirt pile?

              5e17e255-3e23-4bfe-bc3c-c31d425e57b5-image.png

              S Offline
              S Offline
              Sir__Human
              wrote last edited by
              #12

              @loge_0 looks a bit more rocky than dirty to me, but i like it!

              1 Reply Last reply
              1
              • E Offline
                E Offline
                elibloodthirst
                wrote last edited by
                #13

                You want that guy looking effective on most zooms, at this zoom it looks like a rock pile.

                1 Reply Last reply
                1
                • HtHH Offline
                  HtHH Offline
                  HtH
                  wrote last edited by
                  #14

                  image.pngfeedback THIS

                  SomeRandomNoobS 1 Reply Last reply
                  2
                  • HtHH HtH

                    image.pngfeedback THIS

                    SomeRandomNoobS Offline
                    SomeRandomNoobS Offline
                    SomeRandomNoob
                    Team Heli
                    wrote last edited by
                    #15

                    @HtH maybe just define the scenery parts a little bit more but otherwise it looks great!

                    HtHH 1 Reply Last reply
                    0
                    • SomeRandomNoobS SomeRandomNoob

                      @HtH maybe just define the scenery parts a little bit more but otherwise it looks great!

                      HtHH Offline
                      HtHH Offline
                      HtH
                      wrote last edited by
                      #16

                      @SomeRandomNoob why thathankyou

                      1 Reply Last reply
                      0
                      • S Offline
                        S Offline
                        Sir__Human
                        wrote last edited by
                        #17

                        image.png
                        i hope the image works. i just wanted to see how this wall looks to yall

                        pawflixP HtHH 2 Replies Last reply
                        3
                        • S Sir__Human

                          image.png
                          i hope the image works. i just wanted to see how this wall looks to yall

                          pawflixP Offline
                          pawflixP Offline
                          pawflix
                          Team Balloon
                          wrote last edited by
                          #18

                          @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

                          One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

                          Jaded

                          S 1 Reply Last reply
                          1
                          • pawflixP pawflix

                            @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

                            One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

                            S Offline
                            S Offline
                            Sir__Human
                            wrote last edited by
                            #19

                            @pawflix yeah it is, and thanks for the feed back

                            1 Reply Last reply
                            1
                            • S Sir__Human

                              image.png
                              i hope the image works. i just wanted to see how this wall looks to yall

                              HtHH Offline
                              HtHH Offline
                              HtH
                              wrote last edited by
                              #20

                              @Sir__Human looks like a great wall in china

                              1 Reply Last reply
                              2
                              • S Offline
                                S Offline
                                Sir__Human
                                wrote last edited by
                                #21

                                im usually not good at humanoid or living things in general but i like the way this turned out
                                image.png

                                1 Reply Last reply
                                2
                                • E Offline
                                  E Offline
                                  elibloodthirst
                                  wrote last edited by
                                  #22

                                  Looks pretty good tbh for basic shaping, shading faces is always hard with the limitation. I would say maybe outside shape just try reduce the blockiness a little bit more on the neck and shoulders if you can

                                  1 Reply Last reply
                                  1
                                  • S Offline
                                    S Offline
                                    Sir__Human
                                    wrote last edited by
                                    #23

                                    thanks ill try that

                                    1 Reply Last reply
                                    1
                                    Reply
                                    • Reply as topic
                                    Log in to reply
                                    • Oldest to Newest
                                    • Newest to Oldest
                                    • Most Votes


                                    • Login

                                    • Don't have an account? Register

                                    • Login or register to search.
                                    Powered by NodeBB Contributors
                                    • First post
                                      Last post
                                    0
                                    • Categories
                                    • Tags
                                    • Recent
                                    • Popular
                                    • Users
                                    • Groups