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Feedback thread

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  • loge_0L loge_0

    this is a thread where you can ask for feedback on anything you're working on and people can, you know, give feedback, if they like.
    i might introduce an actual system if people just keep asking and nobody is giving, but we don't have to do that rn. so with that being said, what do we think of this dirt pile?

    5e17e255-3e23-4bfe-bc3c-c31d425e57b5-image.png

    S Offline
    S Offline
    Sir__Human
    wrote last edited by
    #12

    @loge_0 looks a bit more rocky than dirty to me, but i like it!

    1 Reply Last reply
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    • E Offline
      E Offline
      elibloodthirst
      wrote last edited by
      #13

      You want that guy looking effective on most zooms, at this zoom it looks like a rock pile.

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      • HtHH Offline
        HtHH Offline
        HtH
        wrote last edited by
        #14

        image.pngfeedback THIS

        SomeRandomNoobS 1 Reply Last reply
        2
        • HtHH HtH

          image.pngfeedback THIS

          SomeRandomNoobS Offline
          SomeRandomNoobS Offline
          SomeRandomNoob
          Team Heli
          wrote last edited by
          #15

          @HtH maybe just define the scenery parts a little bit more but otherwise it looks great!

          HtHH 1 Reply Last reply
          0
          • SomeRandomNoobS SomeRandomNoob

            @HtH maybe just define the scenery parts a little bit more but otherwise it looks great!

            HtHH Offline
            HtHH Offline
            HtH
            wrote last edited by
            #16

            @SomeRandomNoob why thathankyou

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            • S Offline
              S Offline
              Sir__Human
              wrote last edited by
              #17

              image.png
              i hope the image works. i just wanted to see how this wall looks to yall

              pawflixP HtHH 2 Replies Last reply
              3
              • S Sir__Human

                image.png
                i hope the image works. i just wanted to see how this wall looks to yall

                pawflixP Offline
                pawflixP Offline
                pawflix
                Team Balloon
                wrote last edited by
                #18

                @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

                One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

                Jaded

                S 1 Reply Last reply
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                • pawflixP pawflix

                  @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

                  One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

                  S Offline
                  S Offline
                  Sir__Human
                  wrote last edited by
                  #19

                  @pawflix yeah it is, and thanks for the feed back

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                  • S Sir__Human

                    image.png
                    i hope the image works. i just wanted to see how this wall looks to yall

                    HtHH Offline
                    HtHH Offline
                    HtH
                    wrote last edited by
                    #20

                    @Sir__Human looks like a great wall in china

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                    • S Offline
                      S Offline
                      Sir__Human
                      wrote last edited by
                      #21

                      im usually not good at humanoid or living things in general but i like the way this turned out
                      image.png

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                      • E Offline
                        E Offline
                        elibloodthirst
                        wrote last edited by
                        #22

                        Looks pretty good tbh for basic shaping, shading faces is always hard with the limitation. I would say maybe outside shape just try reduce the blockiness a little bit more on the neck and shoulders if you can

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                        • S Offline
                          S Offline
                          Sir__Human
                          wrote last edited by
                          #23

                          thanks ill try that

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