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Free Rider Community

Team Balloon

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Posts


  • track editor 1.1 rev. L: Layers!
    pawflixP pawflix

    @Pie42 wow, you were very quick with that, thank you!

    About Free Rider

  • track editor 1.1 rev. L: Layers!
    pawflixP pawflix

    It would be nice to be able to move layers forward/back. Currently, creating a new layer puts it behind the default layer, and the easiest way to change the order is by moving around sections of the track code.

    Also, I found a bug:
    fabb5836-28f9-4a5e-b140-694dcc6a50b3-image.png
    The base layer clips over my current layer while I draw lines over it, making my current layer hard to see in some spots. (pink lines are on top layer, gray are second layer)

    About Free Rider

  • Free Rider Chat Thread
    pawflixP pawflix

    @Ponjoja lifesaver

    Off-Topic

  • parity with frhd, and a suggestion
    pawflixP pawflix

    @Ness (and isekeb) thank you for the script, it works great.

    I tried the track again and it worked just fine, so it must've been an error by me.

    About Free Rider

  • parity with frhd, and a suggestion
    pawflixP pawflix

    I was messing around with Triip's "Gate III" track in the editor, which uses some fancy portal technique to essentially lock an area of the track behind a portal, and I noticed that in fr.app editor it's broken, while in the frhd editor it works normally. Is this a difference in game physics?

    As a related suggestion, could portals be visually connected in the editor by a line (like when you are placing them), even after they are placed? This would help keep track of which portals link to each other and where they go.

    About Free Rider

  • Ponjoja's Gallery
    pawflixP pawflix

    @Ponjoja the picture you posted. Those are fun to draw and color in.

    Off-Topic

  • Ponjoja's Gallery
    pawflixP pawflix

    @Ponjoja these are fun to do

    Off-Topic

  • Feedback thread
    pawflixP pawflix

    @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

    One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

    Tracks

  • Track Editor suggestions
    pawflixP pawflix

    @SomeRandomNoob said in Track Editor suggestions:

    its kinda annoying for me to count how many tiles there are

    You can see how many units long a line is in the editor by holding down CTRL as you are drawing the line (it also shows more info).

    Example:
    06923dd5-b602-43d1-bf5d-3e2d85baccc2-image.png

    You can use this for precise sizing instead of counting the units.

    About Free Rider

  • question about the editor
    pawflixP pawflix

    good question, that's very annoying

    About Free Rider

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