been working on one!
Canvas Rider
Posts
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2026 GHOSTING COLLAB -
rev. I: Import & Interfacenew stuff:
- live rider - play tracks with others (use https://freerider.app/login to have your name on the rider)
- search "live" for live sessions in db (also you can search "playlist" and "remix")
- added transform buttons and preview to the select tool (including invert)
- drag and drop layer reordering (re-added pie's layer improvements, my bad)
- added "import from code" to the track db to go back to the code import dialog easily
bug fixes/tweaks:
- right menu position fixed while sidebar is open
- opening sidebar while toolbox dialog is open now closes toolbox (moves toolbox back to sidebar)
- little description help box on sidebar is now correctly placed
- play mode now sets tool to camera so you can't draw
- mod settings save/apply fix (mods weren't saving like the other settings were)
- fixed "save as object" for teleport powerups
edit (some more):
- fix object sensitivity drop-downs
- fix visual bug on db header
- fix query not working on playlists
- fix alias searching (e.g. searching "tsunami" will now search "alex", "alexander", etc.)
- add db to sidebar
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rev. I: Import & Interface@lightninggod !! yes the ghosts get uploaded to the db, but there is no leaderboard or anything atm. I had meant to disable ghost uploads until I could confirm they were 100% functional, but I guess there’s no harm in keeping it up. they are like 99% working right now lol
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rev. I: Import & Interfacequick shoutout to @mbcool for the new object and layer icons! he really came through for us on those. thank you!
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rev. I: Import & Interfacesince the start of developing fr.app with pie, we've had a bad habit of adding functionality without properly explaining how it works or how to access it. and as we've added features, it's become increasingly difficult to to fit everything in the existing menus.
in an effort to make the trackmaking experience easier and more straightforward for newcomers and veterans alike, we've updated the track editor interface!
and so we now present: the sidebar & toolbox!
clicking on the left menu icons and bottom menu buttons (where the text is) will either open up the corresponding sidebar tab or (if the sidebar is closed) the toolbox dialog. all the functionality once hidden is now visible and easily accessible, with descriptions and helpful tips too.
not only that, we have an improved user experience for manipulating objects and layers!
so check it out! we really hope you guys have a good time playing and making tracks with this new revision.
much love from @Pie42 and myself!
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rev. I: Import & Interfacehey guys, absolutely psyched to show you the latest revision to freerider.app.
if you know me, you know I'm super passionate about Free Rider tracks and history. I believe tracks are works of art, and as such deserve to be both preserved and showcased.
so without further ado, I'd like to unveil the freerider.app DB.
accessible by clicking the Import icon and clicking browse the database or by navigating to https://freerider.app/tracks, you will find:
over 960k tracks (and counting) from Free Rider HD,
over 1m tracks from Canvas Rider,
and ~4.5k tracks from the thought-to-be-lost Black Hat Rider database, courtesy of Renée.in addition to the full archives, a personally curated DB of 1000 tracks is available to browse, with custom thumbnails and playlists, along with metadata such as collaborators, reuploads across databases, remixes, contest entries, and more.
and in an effort to have every track be playable as they were, all CR and BHR autos/hold-ups now fully work on freerider.app, and helicopter, truck, balloon, and blob can now be played as starting/base vehicles, no powerups needed.
I hope you guys enjoying playing through the archive. if you have any requests for tracks to be added to the DB or playlist ideas, feel free to share in the thread.
see the next post for part 2 of this revision!
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Bug Reportsthe appearing lines that you’re showing, where are they? just randomly on the track canvas?
and i’ll look into the grid misalignment, happening with grid size 10? and do you by chance use a mousewheel or trackpad to scroll, or the buttons? does using the buttons (or clicking the % to reset to 100%) fix it?
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parity with frhd, and a suggestionI haven't had any luck getting the track to break on freerider.app, it is possible that it is a mod that is causing it?
as for anything teleports, @Pie42 is the authority on that, so possibly he'll whip something up. but feel free to use this userscript in the meantime:
// ==UserScript== // @name Teleport Matcher // @version 0.1 // @description Connects teleports in FRHD. // @author 1s3k3b // @match https://freerider.app/* // @grant none // ==/UserScript== let lastHref; setInterval(() => { if (window.location.href !== lastHref) { lastHref = window.location.href; const i = setInterval(() => { if (!GameManager.game) return; clearInterval(i); const { canvas, currentScene: scene } = GameManager.game; const ctx = canvas.getContext('2d'); const toScreen = x => scene.track.physicsLines[0].p1.__proto__.toScreen.apply(x, [scene]); createjs.Ticker.on('tick', () => scene.track.powerups.map(x => { if (!x.otherPortal) return; const pos = toScreen(x); const other = toScreen(x.otherPortal); ctx.beginPath(); ctx.strokeStyle = '#e56af0'; ctx.lineWidth = scene.camera.zoom * 2; ctx.moveTo(pos.x, pos.y); ctx.lineTo(other.x, other.y); ctx.stroke(); })); }); } }); -
An idea to get around the TAS ghost issuethere’s a few different versions of TAS, using any tool outside of the game as it was meant to be played is considered TAS (tool-assisted speedrun).
there’s a little bit of gray-area. using the spacebar to slow your movement for better reaction time is generally accepted as not cheating, slowing your game down with lag is more frowned upon, something like an auto-spacebar mod would be considered TAS. I imagine those are some of the most common forms. a wheelie section would not stop them in any physical sense, just in more of an honor system sense.
as long as there’s a leaderboard, players will try to find a way to hack it. but pie and I have a few ideas for ghosting on fr.app that would shake things up a bit. the biggest priority would be making it fun and as fair as possible, so hopefully we can succeed at that