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Feedback thread

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  • N Offline
    N Offline
    nathanpertman1
    wrote last edited by
    #8

    can someone explain what the 3 types of snaps do

    NessN 1 Reply Last reply
    0
    • N nathanpertman1

      can someone explain what the 3 types of snaps do

      NessN Offline
      NessN Offline
      Ness
      Canvas Rider Black Hat
      wrote last edited by
      #9

      @nathanpertman1 said in Feedback thread:

      can someone explain what the 3 types of snaps do

      so when you press the snap hotkey (alt key is the default) or press the magnet icon:

      • line snap will draw a line from the nearest line endpoint to your cursor
      • point snap will snap your cursor to the nearest line endpoint (similar to how grid snaps your cursor)
      • click snap will draw a line from the last spot you clicked on the canvas to your cursor

      and when you draw a line, you are also able to snap the second point on the line to the nearest line endpoint or powerup. the number on the left is how close you need to be to another line endpoint to snap to it

      N 1 Reply Last reply
      0
      • NessN Ness

        @nathanpertman1 said in Feedback thread:

        can someone explain what the 3 types of snaps do

        so when you press the snap hotkey (alt key is the default) or press the magnet icon:

        • line snap will draw a line from the nearest line endpoint to your cursor
        • point snap will snap your cursor to the nearest line endpoint (similar to how grid snaps your cursor)
        • click snap will draw a line from the last spot you clicked on the canvas to your cursor

        and when you draw a line, you are also able to snap the second point on the line to the nearest line endpoint or powerup. the number on the left is how close you need to be to another line endpoint to snap to it

        N Offline
        N Offline
        nathanpertman1
        wrote last edited by
        #10

        @Ness ok ty for explaining, what's the difference between line and point snap?

        NessN 1 Reply Last reply
        0
        • N nathanpertman1

          @Ness ok ty for explaining, what's the difference between line and point snap?

          NessN Offline
          NessN Offline
          Ness
          Canvas Rider Black Hat
          wrote last edited by
          #11

          @nathanpertman1

          the point snap option works just like grid works. with grid, your cursor will automatically move to the nearest point on the grid. with point snap, your cursor will automatically move to the nearest endpoint on a line in your track. it does not draw a line, it just moves your cursor. maybe a better name for it would be cursor snap, as that describes it well

          the line snap draws a line. the line starts from the nearest endpoint on a line in your track and ends at your cursor. clicking with your mouse will place that line

          1 Reply Last reply
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          • loge_0L loge_0

            this is a thread where you can ask for feedback on anything you're working on and people can, you know, give feedback, if they like.
            i might introduce an actual system if people just keep asking and nobody is giving, but we don't have to do that rn. so with that being said, what do we think of this dirt pile?

            5e17e255-3e23-4bfe-bc3c-c31d425e57b5-image.png

            S Offline
            S Offline
            Sir__Human
            wrote last edited by
            #12

            @loge_0 looks a bit more rocky than dirty to me, but i like it!

            1 Reply Last reply
            1
            • E Offline
              E Offline
              elibloodthirst
              wrote last edited by
              #13

              You want that guy looking effective on most zooms, at this zoom it looks like a rock pile.

              1 Reply Last reply
              1
              • HtHH Offline
                HtHH Offline
                HtH
                wrote last edited by
                #14

                image.pngfeedback THIS

                SomeRandomNoobS 1 Reply Last reply
                2
                • HtHH HtH

                  image.pngfeedback THIS

                  SomeRandomNoobS Offline
                  SomeRandomNoobS Offline
                  SomeRandomNoob
                  Team Heli
                  wrote last edited by
                  #15

                  @HtH maybe just define the scenery parts a little bit more but otherwise it looks great!

                  HtHH 1 Reply Last reply
                  0
                  • SomeRandomNoobS SomeRandomNoob

                    @HtH maybe just define the scenery parts a little bit more but otherwise it looks great!

                    HtHH Offline
                    HtHH Offline
                    HtH
                    wrote last edited by
                    #16

                    @SomeRandomNoob why thathankyou

                    1 Reply Last reply
                    0
                    • S Offline
                      S Offline
                      Sir__Human
                      wrote last edited by
                      #17

                      image.png
                      i hope the image works. i just wanted to see how this wall looks to yall

                      pawflixP HtHH 2 Replies Last reply
                      3
                      • S Sir__Human

                        image.png
                        i hope the image works. i just wanted to see how this wall looks to yall

                        pawflixP Offline
                        pawflixP Offline
                        pawflix
                        Team Balloon
                        wrote last edited by
                        #18

                        @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

                        One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

                        Jaded

                        S 1 Reply Last reply
                        1
                        • pawflixP pawflix

                          @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

                          One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

                          S Offline
                          S Offline
                          Sir__Human
                          wrote last edited by
                          #19

                          @pawflix yeah it is, and thanks for the feed back

                          1 Reply Last reply
                          1
                          • S Sir__Human

                            image.png
                            i hope the image works. i just wanted to see how this wall looks to yall

                            HtHH Offline
                            HtHH Offline
                            HtH
                            wrote last edited by
                            #20

                            @Sir__Human looks like a great wall in china

                            1 Reply Last reply
                            2
                            • S Offline
                              S Offline
                              Sir__Human
                              wrote last edited by
                              #21

                              im usually not good at humanoid or living things in general but i like the way this turned out
                              image.png

                              1 Reply Last reply
                              2
                              • E Offline
                                E Offline
                                elibloodthirst
                                wrote last edited by
                                #22

                                Looks pretty good tbh for basic shaping, shading faces is always hard with the limitation. I would say maybe outside shape just try reduce the blockiness a little bit more on the neck and shoulders if you can

                                1 Reply Last reply
                                1
                                • S Offline
                                  S Offline
                                  Sir__Human
                                  wrote last edited by
                                  #23

                                  thanks ill try that

                                  1 Reply Last reply
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