Feedback thread
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@Ness ok ty for explaining, what's the difference between line and point snap?
the point snap option works just like grid works. with grid, your cursor will automatically move to the nearest point on the grid. with point snap, your cursor will automatically move to the nearest endpoint on a line in your track. it does not draw a line, it just moves your cursor. maybe a better name for it would be cursor snap, as that describes it well
the line snap draws a line. the line starts from the nearest endpoint on a line in your track and ends at your cursor. clicking with your mouse will place that line
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this is a thread where you can ask for feedback on anything you're working on and people can, you know, give feedback, if they like.
i might introduce an actual system if people just keep asking and nobody is giving, but we don't have to do that rn. so with that being said, what do we think of this dirt pile?
@loge_0 looks a bit more rocky than dirty to me, but i like it!
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You want that guy looking effective on most zooms, at this zoom it looks like a rock pile.
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@HtH maybe just define the scenery parts a little bit more but otherwise it looks great!
@SomeRandomNoob why thathankyou
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i hope the image works. i just wanted to see how this wall looks to yall -

i hope the image works. i just wanted to see how this wall looks to yall@Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?
One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.
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@Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?
One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.
@pawflix yeah it is, and thanks for the feed back
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i hope the image works. i just wanted to see how this wall looks to yall@Sir__Human looks like a great wall in china
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im usually not good at humanoid or living things in general but i like the way this turned out

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Looks pretty good tbh for basic shaping, shading faces is always hard with the limitation. I would say maybe outside shape just try reduce the blockiness a little bit more on the neck and shoulders if you can
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thanks ill try that
feedback THIS