Skip to content
  • Categories
  • Tags
  • Recent
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

Free Rider Community

  1. Home
  2. Tracks
  3. Feedback thread

Feedback thread

Scheduled Pinned Locked Moved Tracks
23 Posts 10 Posters 400 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • HtHH Offline
    HtHH Offline
    HtH
    wrote on last edited by
    #2

    i have started this track that im making into a track, but i dont know how to detail it, does ts look alr to u guys?
    image.png

    loge_0L 1 Reply Last reply
    -1
    • EGRIFFITHE Offline
      EGRIFFITHE Offline
      EGRIFFITH
      wrote on last edited by
      #3

      yooooo that's sick

      1 Reply Last reply
      1
      • N Offline
        N Offline
        nasrani
        wrote on last edited by
        #4

        needs more dirt

        1 Reply Last reply
        3
        • HtHH HtH

          i have started this track that im making into a track, but i dont know how to detail it, does ts look alr to u guys?
          image.png

          loge_0L Offline
          loge_0L Offline
          loge_0
          wrote on last edited by
          #5

          @HtH you have been officially banned in real life for plagiarism. have a good one 😁

          :-]

          HtHH 1 Reply Last reply
          3
          • loge_0L loge_0

            @HtH you have been officially banned in real life for plagiarism. have a good one 😁

            HtHH Offline
            HtHH Offline
            HtH
            wrote on last edited by
            #6

            @loge_0 what?? but i spent so much time on that...

            1 Reply Last reply
            1
            • HtHH Offline
              HtHH Offline
              HtH
              wrote on last edited by
              #7

              im joking bro, the dirt pile looks good

              1 Reply Last reply
              1
              • N Offline
                N Offline
                nathanpertman1
                wrote last edited by
                #8

                can someone explain what the 3 types of snaps do

                NessN 1 Reply Last reply
                0
                • N nathanpertman1

                  can someone explain what the 3 types of snaps do

                  NessN Offline
                  NessN Offline
                  Ness
                  Canvas Rider Black Hat
                  wrote last edited by
                  #9

                  @nathanpertman1 said in Feedback thread:

                  can someone explain what the 3 types of snaps do

                  so when you press the snap hotkey (alt key is the default) or press the magnet icon:

                  • line snap will draw a line from the nearest line endpoint to your cursor
                  • point snap will snap your cursor to the nearest line endpoint (similar to how grid snaps your cursor)
                  • click snap will draw a line from the last spot you clicked on the canvas to your cursor

                  and when you draw a line, you are also able to snap the second point on the line to the nearest line endpoint or powerup. the number on the left is how close you need to be to another line endpoint to snap to it

                  N 1 Reply Last reply
                  0
                  • NessN Ness

                    @nathanpertman1 said in Feedback thread:

                    can someone explain what the 3 types of snaps do

                    so when you press the snap hotkey (alt key is the default) or press the magnet icon:

                    • line snap will draw a line from the nearest line endpoint to your cursor
                    • point snap will snap your cursor to the nearest line endpoint (similar to how grid snaps your cursor)
                    • click snap will draw a line from the last spot you clicked on the canvas to your cursor

                    and when you draw a line, you are also able to snap the second point on the line to the nearest line endpoint or powerup. the number on the left is how close you need to be to another line endpoint to snap to it

                    N Offline
                    N Offline
                    nathanpertman1
                    wrote last edited by
                    #10

                    @Ness ok ty for explaining, what's the difference between line and point snap?

                    NessN 1 Reply Last reply
                    0
                    • N nathanpertman1

                      @Ness ok ty for explaining, what's the difference between line and point snap?

                      NessN Offline
                      NessN Offline
                      Ness
                      Canvas Rider Black Hat
                      wrote last edited by
                      #11

                      @nathanpertman1

                      the point snap option works just like grid works. with grid, your cursor will automatically move to the nearest point on the grid. with point snap, your cursor will automatically move to the nearest endpoint on a line in your track. it does not draw a line, it just moves your cursor. maybe a better name for it would be cursor snap, as that describes it well

                      the line snap draws a line. the line starts from the nearest endpoint on a line in your track and ends at your cursor. clicking with your mouse will place that line

                      1 Reply Last reply
                      2
                      • loge_0L loge_0

                        this is a thread where you can ask for feedback on anything you're working on and people can, you know, give feedback, if they like.
                        i might introduce an actual system if people just keep asking and nobody is giving, but we don't have to do that rn. so with that being said, what do we think of this dirt pile?

                        5e17e255-3e23-4bfe-bc3c-c31d425e57b5-image.png

                        S Offline
                        S Offline
                        Sir__Human
                        wrote last edited by
                        #12

                        @loge_0 looks a bit more rocky than dirty to me, but i like it!

                        1 Reply Last reply
                        1
                        • E Offline
                          E Offline
                          elibloodthirst
                          wrote last edited by
                          #13

                          You want that guy looking effective on most zooms, at this zoom it looks like a rock pile.

                          1 Reply Last reply
                          1
                          • HtHH Offline
                            HtHH Offline
                            HtH
                            wrote last edited by
                            #14

                            image.pngfeedback THIS

                            SomeRandomNoobS 1 Reply Last reply
                            2
                            • HtHH HtH

                              image.pngfeedback THIS

                              SomeRandomNoobS Offline
                              SomeRandomNoobS Offline
                              SomeRandomNoob
                              Team Heli
                              wrote last edited by
                              #15

                              @HtH maybe just define the scenery parts a little bit more but otherwise it looks great!

                              HtHH 1 Reply Last reply
                              0
                              • SomeRandomNoobS SomeRandomNoob

                                @HtH maybe just define the scenery parts a little bit more but otherwise it looks great!

                                HtHH Offline
                                HtHH Offline
                                HtH
                                wrote last edited by
                                #16

                                @SomeRandomNoob why thathankyou

                                1 Reply Last reply
                                0
                                • S Offline
                                  S Offline
                                  Sir__Human
                                  wrote last edited by
                                  #17

                                  image.png
                                  i hope the image works. i just wanted to see how this wall looks to yall

                                  pawflixP HtHH 2 Replies Last reply
                                  3
                                  • S Sir__Human

                                    image.png
                                    i hope the image works. i just wanted to see how this wall looks to yall

                                    pawflixP Offline
                                    pawflixP Offline
                                    pawflix
                                    Team Balloon
                                    wrote last edited by
                                    #18

                                    @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

                                    One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

                                    Jaded

                                    S 1 Reply Last reply
                                    1
                                    • pawflixP pawflix

                                      @Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?

                                      One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.

                                      S Offline
                                      S Offline
                                      Sir__Human
                                      wrote last edited by
                                      #19

                                      @pawflix yeah it is, and thanks for the feed back

                                      1 Reply Last reply
                                      1
                                      • S Sir__Human

                                        image.png
                                        i hope the image works. i just wanted to see how this wall looks to yall

                                        HtHH Offline
                                        HtHH Offline
                                        HtH
                                        wrote last edited by
                                        #20

                                        @Sir__Human looks like a great wall in china

                                        1 Reply Last reply
                                        2
                                        • S Offline
                                          S Offline
                                          Sir__Human
                                          wrote last edited by
                                          #21

                                          im usually not good at humanoid or living things in general but i like the way this turned out
                                          image.png

                                          1 Reply Last reply
                                          2
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Tags
                                          • Recent
                                          • Popular
                                          • Users
                                          • Groups