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  • Share some of your favorites!

    Tracks
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    169 Views
    E
    https://freerider.app/frhd/4778
  • Newest art piece...

    Moved Off-Topic
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    E
    I imagine
  • question abt objects

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    N
    @eldritch @Ness > a I have looked through all my objects with no luck. I'm at 117 objects, so if there were to be a limit maybe that would be it? not quite sure
  • For @To4sty

    Ghosts @to4sty
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    J
    https://freerider.app/frhd/261112
  • Random Track

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    J
    My new best is 2 secs now
  • Wip (what happened to this forums?)

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    PonjojaP
    @elibloodthirst Thanks
  • MTBX 09 Round 1

    Ghosts
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    NessN
    https://freerider.app/frhd/1167/ness you can share FRHD ghosts by simply adding /username to a track link! https://freerider.app/frhd/1167/ness this is one of my personal favorite tracks and a solid ghost! @cerasium beat my time (check that out here), but I've been inching closer with slow-mode and rewind mods. see if you can beat our times!
  • N Gallery

    Tracks
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    NessN
    https://freerider.app/frhd/977281
  • 💫‎

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    nitroN
    [image: 1763775962294-q3rhmg8bcuyr6jp60p4zofn2q4w72dap30cxjezd.png] https://www.freeriderhd.com/t/1006220- https://open.spotify.com/playlist/6sqHnLZTHAAVaOVMXO6pkr?si=b031fcfe67d24666
  • track editor 1.1

    About Free Rider
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    NessN
    [image: cube.png] if you've used the dream machine track editor, you're likely familiar with how objects work! but here's a bit of a deep dive into the new tool option. first things first, clicking on the cube icon on either toolbar will open the "Import Object" dialog. here you can select from pre-made objects or import your own using a track code. not only can you have objects made of physics and scenery lines, but powerups as well! you can also use the select tool to select a part of your track and press "Copy Selection as Object" on the bottom toolbar to create an object. the select tool and object tool option share most features and controls, so most information here can be applied to the select tool as well! once you have your object, you can transform it (hold control to see transformation data) using the following controls: r - rotate clockwise s - scale up f - flip horizontally i - invert line type shift + r - rotate counterclockwise shift + s - scale down shift + f - flip vertically ctrl + arrow keys - move the object on the canvas shift + arrow keys - change offset (position of your object relative to your cursor and the center point for transformations) to place an object, choose any of the line tools, make sure the cube is selected on the right toolbar, and place your objects like you would place lines. the straight line tool allows you to place one object at a time, but you can also make curves, circles, or use the object as a brush! try using the segment length sliders, and press the "Options" button for the brush tool to see some cool object brush options, like rotation and scaling based on mouse movement and brush jitter. as you use the line tools, you're also able to use grid and snap options! this will snap your cursor to the grid or to the closest line endpoint. in combination with changing the object offset, this allows for more precision in placing your objects. pressing "Grid" or "Snap" on the bottom toolbar opens up their respective settings, and pressing "Object" shows you the buttons to import, export, or clear objects. with the introduction of objects, there's an opportunity for trackmakers to share assets like track parts and brushes! these could be trees, clouds, outlines, patterns, any thing you find is helpful to use as an object. if you'd like to contribute by sharing objects, just send the codes my way (give them cute/informative names!) and I'll create a folder with your username in the "Import Object" dialog. the organization of the folders is subject to change though. remember these will be available to everyone to use as they please! if you guys have any questions, feel free to ask! and any bugs you find or ideas you have, let us know! this editor is for all of you.
  • forum 1.1

    Moved About Free Rider
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    NessN
    ... to be written