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Free Rider Community

NessN

Ness

@Ness
Canvas Rider Black Hat
About
Posts
33
Topics
7
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11
Following
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Posts

Recent Best Controversial

  • 2026 GHOSTING COLLAB
    NessN Ness

    been working on one!

    Tracks

  • rev. I: Import & Interface
    NessN Ness

    new stuff:

    • live rider - play tracks with others (use https://freerider.app/login to have your name on the rider)
    • search "live" for live sessions in db (also you can search "playlist" and "remix")
    • added transform buttons and preview to the select tool (including invert)
    • drag and drop layer reordering (re-added pie's layer improvements, my bad)
    • added "import from code" to the track db to go back to the code import dialog easily

    bug fixes/tweaks:

    • right menu position fixed while sidebar is open
    • opening sidebar while toolbox dialog is open now closes toolbox (moves toolbox back to sidebar)
    • little description help box on sidebar is now correctly placed
    • play mode now sets tool to camera so you can't draw
    • mod settings save/apply fix (mods weren't saving like the other settings were)
    • fixed "save as object" for teleport powerups

    edit (some more):

    • fix object sensitivity drop-downs
    • fix visual bug on db header
    • fix query not working on playlists
    • fix alias searching (e.g. searching "tsunami" will now search "alex", "alexander", etc.)
    • add db to sidebar
    About Free Rider

  • rev. I: Import & Interface
    NessN Ness

    @lightninggod !! yes the ghosts get uploaded to the db, but there is no leaderboard or anything atm. I had meant to disable ghost uploads until I could confirm they were 100% functional, but I guess there’s no harm in keeping it up. they are like 99% working right now lol

    About Free Rider

  • rev. I: Import & Interface
    NessN Ness

    quick shoutout to @mbcool for the new object and layer icons! he really came through for us on those. thank you!

    About Free Rider

  • rev. I: Import & Interface
    NessN Ness

    since the start of developing fr.app with pie, we've had a bad habit of adding functionality without properly explaining how it works or how to access it. and as we've added features, it's become increasingly difficult to to fit everything in the existing menus.

    in an effort to make the trackmaking experience easier and more straightforward for newcomers and veterans alike, we've updated the track editor interface!

    and so we now present: the sidebar & toolbox!

    clicking on the left menu icons and bottom menu buttons (where the text is) will either open up the corresponding sidebar tab or (if the sidebar is closed) the toolbox dialog. all the functionality once hidden is now visible and easily accessible, with descriptions and helpful tips too.

    not only that, we have an improved user experience for manipulating objects and layers!

    so check it out! we really hope you guys have a good time playing and making tracks with this new revision.

    much love from @Pie42 and myself!

    About Free Rider

  • rev. I: Import & Interface
    NessN Ness

    hey guys, absolutely psyched to show you the latest revision to freerider.app.

    if you know me, you know I'm super passionate about Free Rider tracks and history. I believe tracks are works of art, and as such deserve to be both preserved and showcased.

    so without further ado, I'd like to unveil the freerider.app DB.

    accessible by clicking the Import icon and clicking browse the database or by navigating to https://freerider.app/tracks, you will find:

    over 960k tracks (and counting) from Free Rider HD,
    over 1m tracks from Canvas Rider,
    and ~4.5k tracks from the thought-to-be-lost Black Hat Rider database, courtesy of Renée.

    in addition to the full archives, a personally curated DB of 1000 tracks is available to browse, with custom thumbnails and playlists, along with metadata such as collaborators, reuploads across databases, remixes, contest entries, and more.

    and in an effort to have every track be playable as they were, all CR and BHR autos/hold-ups now fully work on freerider.app, and helicopter, truck, balloon, and blob can now be played as starting/base vehicles, no powerups needed.

    I hope you guys enjoying playing through the archive. if you have any requests for tracks to be added to the DB or playlist ideas, feel free to share in the thread.

    see the next post for part 2 of this revision!

    About Free Rider

  • Bug Reports
    NessN Ness

    the appearing lines that you’re showing, where are they? just randomly on the track canvas?

    and i’ll look into the grid misalignment, happening with grid size 10? and do you by chance use a mousewheel or trackpad to scroll, or the buttons? does using the buttons (or clicking the % to reset to 100%) fix it?

    About Free Rider bugs reports bug report

  • parity with frhd, and a suggestion
    NessN Ness

    I haven't had any luck getting the track to break on freerider.app, it is possible that it is a mod that is causing it?

    as for anything teleports, @Pie42 is the authority on that, so possibly he'll whip something up. but feel free to use this userscript in the meantime:

    // ==UserScript==
    // @name         Teleport Matcher
    // @version      0.1
    // @description  Connects teleports in FRHD.
    // @author       1s3k3b
    // @match        https://freerider.app/*
    // @grant        none
    // ==/UserScript==
    
    let lastHref;
    setInterval(() => {
        if (window.location.href !== lastHref) {
            lastHref = window.location.href;
            const i = setInterval(() => {
                if (!GameManager.game) return;
                clearInterval(i);
                const { canvas, currentScene: scene } = GameManager.game;
                const ctx = canvas.getContext('2d');
                const toScreen = x => scene.track.physicsLines[0].p1.__proto__.toScreen.apply(x, [scene]);
                createjs.Ticker.on('tick', () => scene.track.powerups.map(x => {
                    if (!x.otherPortal) return;
                    const pos = toScreen(x);
                    const other = toScreen(x.otherPortal);
                    ctx.beginPath();
                    ctx.strokeStyle = '#e56af0';
                    ctx.lineWidth = scene.camera.zoom * 2;
                    ctx.moveTo(pos.x, pos.y);
                    ctx.lineTo(other.x, other.y);
                    ctx.stroke();
                }));
            });
        }
    });
    
    About Free Rider

  • An idea to get around the TAS ghost issue
    NessN Ness

    there’s a few different versions of TAS, using any tool outside of the game as it was meant to be played is considered TAS (tool-assisted speedrun).

    there’s a little bit of gray-area. using the spacebar to slow your movement for better reaction time is generally accepted as not cheating, slowing your game down with lag is more frowned upon, something like an auto-spacebar mod would be considered TAS. I imagine those are some of the most common forms. a wheelie section would not stop them in any physical sense, just in more of an honor system sense.

    as long as there’s a leaderboard, players will try to find a way to hack it. but pie and I have a few ideas for ghosting on fr.app that would shake things up a bit. the biggest priority would be making it fun and as fair as possible, so hopefully we can succeed at that

    Ghosts

  • track editor 1.1 rev. L: Layers!
    NessN Ness

    @HtH we want to fix your bug, but you'd have to give a more in-depth explanation of what is happening. if we can't replicate a bug, we can't fix it. could you could share the track code you are trying to import, or try to describe more about the situation?

    About Free Rider

  • Grok Rider HD
    NessN Ness

    @Pete are you there?

    About Free Rider

  • ZYCERAK THREAD
    NessN Ness

    @Pete octo wants you to write a scathing review of this post in the style of a movie critic: https://forum.freerider.app/topic/25/zycerak-thread/30?_=1766807710084

    Off-Topic

  • Feedback thread
    NessN Ness

    @nathanpertman1

    the point snap option works just like grid works. with grid, your cursor will automatically move to the nearest point on the grid. with point snap, your cursor will automatically move to the nearest endpoint on a line in your track. it does not draw a line, it just moves your cursor. maybe a better name for it would be cursor snap, as that describes it well

    the line snap draws a line. the line starts from the nearest endpoint on a line in your track and ends at your cursor. clicking with your mouse will place that line

    Tracks

  • Feedback thread
    NessN Ness

    @nathanpertman1 said in Feedback thread:

    can someone explain what the 3 types of snaps do

    so when you press the snap hotkey (alt key is the default) or press the magnet icon:

    • line snap will draw a line from the nearest line endpoint to your cursor
    • point snap will snap your cursor to the nearest line endpoint (similar to how grid snaps your cursor)
    • click snap will draw a line from the last spot you clicked on the canvas to your cursor

    and when you draw a line, you are also able to snap the second point on the line to the nearest line endpoint or powerup. the number on the left is how close you need to be to another line endpoint to snap to it

    Tracks

  • ZYCERAK THREAD
    NessN Ness

    zy you are a great artist and I hope your future is rewarding and joyful

    Off-Topic

  • Grok Rider HD
    NessN Ness

    @Pete no spoilers for the new update but it will be coming soon

    About Free Rider

  • Grok Rider HD
    NessN Ness

    @Pete mbcool designed an icon for an upcoming freerider.app update. he is a legend

    About Free Rider

  • Grok Rider HD
    NessN Ness

    @Pete when did the original Free Rider game come out?

    About Free Rider

  • Grok Rider HD
    NessN Ness

    @Pete can you help me out?

    About Free Rider
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