was about 50 jumps into my 100 jumps track, saved the track as an object, then left my computer open while I took my dog on a walk. I came back to see that my computer died and the object wasn't there. I know for a fact that I saved it bc I was playing around with the size n stuff of the track. is there a maximum amount of objects that can be saved?
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Tick Tack Toe Challenge, by Damien2003
This is a challenge so don't dislike if you can't complete
freerider.app (freerider.app)
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you can share FRHD ghosts by simply adding /username to a track link!
https://freerider.app/frhd/1167/nessthis is one of my personal favorite tracks and a solid ghost! @cerasium beat my time (check that out here), but I've been inching closer with slow-mode and rewind mods. see if you can beat our times!
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new releases:
Cheer On!
INT'L SKATE STATION
Dream Machine - beta
Jon312: a retrospective
After The Earthquake
Cronus88: a recycling
Super Mario Maker FRHD - n.1
n.2 (galaxy)
n.3 (wing cap)
stitches / poly
Magnetic Flux
beeswax
SKATEYARD GRAVEPARK with nasraniclassics:
Zen
Aurora
N Resort
Pyra Mid
Fanplastic Nesscapades (Plasticorp 2) with Plastic
Plasticarp (Plasticorp 3) with Plastic
Plasticorp: A Cosmic Drama (Plasticorp 4) with Plastic
Generation with Tremulant
Toronto with alexander, armator
Medieval Park with Stig
Medieval Park 2 with Stig
Super Mario Bros FRHD with Stig, Maple, max007x, alexander
Voyager with Max007x
wooden bucket with pssst, Foundations
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hey everyone! Pie42 and I have updated the FRHD track editor! as shown in the trailer, we've included new trackmaking and ghosting tools, features, and improvements, along with new implementations of tools and scripts from the community. we hope you enjoy!
check it out here:
new tools and options:
- circle tool - draw a circle from a center point. on the bottom toolbar, the "Segment Length" slider changes the length of lines in your circle.
- select tool - select lines and powerups in your track and move, scale, rotate, and flip the selection, or select points to change their position.
- object tool option - import or select your object, click the cube icon on either toolbar, and place objects with the line tools.
more features:
- start position - press the "Set Start Position" button on the bottom toolbar and drag Pete to change where the rider starts in your track.
- snap near - line snap now snaps to the nearest line endpoint, and now you can snap the second point of your line and powerups.
- line trim - eraser tool now has a "Line Trim" option that only erases the section of the line your eraser touches.
- grid options - along with grid size, you can change the grid type between standard and isometric, and between visible, hidden, or no-snap grid.
- camera options - with the camera tool selected, set the camera speed and choose the type of camera movement on the bottom tool bar.
- change keybinds - in the "Hotkeys" and "Controls" menus, select a button and press a new key to change the keybind.
- new import dialog - type a track name in the import text field and press import to load a track, or press add to combine with the current track.
- new export dialog - when exporting, see your line and powerup counts, and you can now choose the file name when saving as file.
ghosting tools:
- rewind - places a checkpoint every game tick, allowing you to rewind using backspace.
- old-timer - when returning to checkpoints, the timer returns to the time the checkpoint was collected.
- slow-mode - the rider is constantly in the state of slow-motion, and this slows the timer as well.
- bike/vehicle data - shows the head angle and speed of the rider.
- visible hitboxes - shows the masses and springs for the bikes and vehicles.
- input display - shows the keys that are pressed.
new mods:
- mario mode
- invincible rider
- invisible rider
- no clip
- mini-bike
- "x" to crouch
- "x" to fly with a propeller
- old-school front brake
β¦and more!
this new editor is built from a combination of Char's Offline Editor and Polygon's Mod with added functionality. if you haven't checked out the full bug fix/update list for Polygon's Mod, you can find it here.
I want to express my gratitude and share credit with all of the developers that made this possible. Pie42, Char, Polygon, Calculus, pinn, and everyone else that either directly contributed, laid the foundation, or helped along the way. I love this game and I deeply appreciate everyone who continues to give it life.
as a disclaimer, this is not meant to be a replacement for or an alternative to Free Rider HD. the purpose of the new track editor is to help trackmakers to hone their craft and ghosters to practice their skills, not as a place to publish tracks and make ghosts. if you're looking for an improved DB experience, Calculus is doing a great job with Free Rider Lite.
check out the post below for more info about the object tool option and how you can contribute to this project!
