@Pete from a utilitarian standpoint, is the use of AI today justified?
pawflix
Posts
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Grok Rider HD -
What Are You Listening To?@Innominate https://topsters.org/ or search topsters alternatives
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WIP Threadmaking tile patterns is kinda fun

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Bug Reports- using line trim on other layers' lines brings them to current layer

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Bug Reports- Also, the option to move layers up or down is gone
@Ness said in Bug Reports:
the appearing lines that you’re showing, where are they? just randomly on the track canvas?
I actually think this issue has to do with my computer's settings: I have system scale set to 125% instead of 100%, which caused issues with FRHD in the past. Polygon helped me with this and found that if I zoom out on the page to 80% in the browser, the issues seem to go away. That seems to work for fr.app at the moment, so that may be what the issue was.
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Bug ReportsI've found some bugs since the latest (freaking awesome) update:
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Line chooser appears within sidebar.

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Clicking on forums chat removes nav bars, pressing fullscreen button in top right fixes this.

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Opening sidebar while toolbox mini-window is open brings up a blank area.

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Mod Options menu doesn't save preferences, though other menus do.
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Switching to Play Mode, your cursor will still draw lines if you had a line tool selected.
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rev. I: Import & InterfaceTianming must be restored
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rev. I: Import & InterfaceYou guys have addressed so many things I have wanted to see for the game, this is incredible.
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ZYCERAK THREADgood luck with the podiatrist
edit: psychiatrist
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WIP Thread@Innominate paris
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Bug ReportsZooming in to 800% seems to align everything consistently, but zooming back out can cause things to misalign again.
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Bug Reports@Ness The lines only seem to appear on the large darker grid lines.
The misalignment happens with sizes 10, 20, and 25 (those are all I have used so far). I haven't tried other sizes but I assume it happens with all sizes.
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Bug ReportsI have noticed that the grid often doesn't line up properly, both with regular and isometric grids. Zooming in and out a lot seems to cause this issue. The graph dances around when zooming in and out, more than the frhd editor does.
(not a great example, but the horizontal line was made on that graph line despite appearing below it in this instance)

These lines also have been appearing

I also haven't been able to invert line types using "i"
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Bug ReportsI thought I'd make a thread for reporting bugs.
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track editor 1.1 rev. L: Layers!@Pie42 wow, you were very quick with that, thank you!
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track editor 1.1 rev. L: Layers!It would be nice to be able to move layers forward/back. Currently, creating a new layer puts it behind the default layer, and the easiest way to change the order is by moving around sections of the track code.
Also, I found a bug:

The base layer clips over my current layer while I draw lines over it, making my current layer hard to see in some spots. (pink lines are on top layer, gray are second layer) -
Free Rider Chat Thread@Ponjoja lifesaver
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parity with frhd, and a suggestion@Ness (and isekeb) thank you for the script, it works great.
I tried the track again and it worked just fine, so it must've been an error by me.
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parity with frhd, and a suggestionI was messing around with Triip's "Gate III" track in the editor, which uses some fancy portal technique to essentially lock an area of the track behind a portal, and I noticed that in fr.app editor it's broken, while in the frhd editor it works normally. Is this a difference in game physics?
As a related suggestion, could portals be visually connected in the editor by a line (like when you are placing them), even after they are placed? This would help keep track of which portals link to each other and where they go.