Zooming in to 800% seems to align everything consistently, but zooming back out can cause things to misalign again.
pawflix
Posts
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Bug Reports -
Bug Reports@Ness The lines only seem to appear on the large darker grid lines.
The misalignment happens with sizes 10, 20, and 25 (those are all I have used so far). I haven't tried other sizes but I assume it happens with all sizes.
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Bug ReportsI have noticed that the grid often doesn't line up properly, both with regular and isometric grids. Zooming in and out a lot seems to cause this issue. The graph dances around when zooming in and out, more than the frhd editor does.
(not a great example, but the horizontal line was made on that graph line despite appearing below it in this instance)

These lines also have been appearing

I also haven't been able to invert line types using "i"
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Bug ReportsI thought I'd make a thread for reporting bugs.
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Already dead?It did fizzle, but it’s for fr.app and the normal forum still works for frhd. I’m sure this one will get some use.
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track editor 1.1 rev. L: Layers!@Pie42 wow, you were very quick with that, thank you!
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track editor 1.1 rev. L: Layers!It would be nice to be able to move layers forward/back. Currently, creating a new layer puts it behind the default layer, and the easiest way to change the order is by moving around sections of the track code.
Also, I found a bug:

The base layer clips over my current layer while I draw lines over it, making my current layer hard to see in some spots. (pink lines are on top layer, gray are second layer) -
Free Rider Chat Thread@Ponjoja lifesaver
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parity with frhd, and a suggestion@Ness (and isekeb) thank you for the script, it works great.
I tried the track again and it worked just fine, so it must've been an error by me.
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parity with frhd, and a suggestionI was messing around with Triip's "Gate III" track in the editor, which uses some fancy portal technique to essentially lock an area of the track behind a portal, and I noticed that in fr.app editor it's broken, while in the frhd editor it works normally. Is this a difference in game physics?
As a related suggestion, could portals be visually connected in the editor by a line (like when you are placing them), even after they are placed? This would help keep track of which portals link to each other and where they go.
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Ponjoja's Gallery@Ponjoja the picture you posted. Those are fun to draw and color in.
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Ponjoja's Gallery@Ponjoja these are fun to do
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Feedback thread@Sir__Human that wall looks pretty cool, is it supposed to be coming over rolling hills?
One thing I'd adjust is the line under the battlements on the backside, and maybe making the lines smoother/follow the curve better.
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Track Editor suggestions@SomeRandomNoob said in Track Editor suggestions:
its kinda annoying for me to count how many tiles there are
You can see how many units long a line is in the editor by holding down CTRL as you are drawing the line (it also shows more info).
Example:

You can use this for precise sizing instead of counting the units.
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question about the editorgood question, that's very annoying
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Drawing TipsTrace things if you want, just be honest about it and give credit if needed.
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track editor 1.1 rev. L: Layers!@Pie42 this is fantastic, congrats and thank you for creating this. I've found some bugs, of which you may or may not already be aware.
Bug: When using the select tool to move a line with "visible layers" selected, pressing undo will add that line to the current layer instead of its intended one. When I try this with "all layers" selected, it seems to break the editor. I can't zoom anymore, and lines start to disappear and glitch. The visible area also shrinks.
Possible bug: the "visible layers" erase option doesn't work. I tried with layers hidden as well; the eraser won't erase anything when that option is selected.
This is the track code I was playing with if that helps, you can see the colors changed where I ran into oddities.
[{"name":"Default","show":true,"defaultColors":false,"physColor":"#ff0000","scenColor":"#fb9d9d","code":"-18 1i 18 1i,90 -2l 97 -2,90 -2l 9q -2j ab -24 ag -1d ae -t a4 -c 9l -4 97 -2,ar -2k b2 -a cc -d,b0 -1d c2 -1g,ar -2l c3 -2o,d1 -8 cq -2r e5 -2u,cv -1k dl -1o,ej -8 f1 -32 g8 -c,ep -18 fp -1b,g9 -32 gk -15 gs -q h9 -l hm -m i1 -11 i1 -1m ho -36,i8 -35 im -i k6 -n,k4 -3b mc -3j,ld -3e li -o#8v m nd -d,n4 -40 8i -32 8u l,mr 4d n5 87 9n 9a,nd -d n4 -40#"},{"name":"Layer 1","show":true,"defaultColors":false,"physColor":"#0011ff","scenColor":"#a7bcfb","code":"9h 1n 9p 4e bb 4a,bl 4b bm 49 c7 1h d8 45,bv 37 cp 32,d1 1h dr 2n ec 1d,dr 2p e2 46,ep 1b ep 1f f8 43 gl 3t,eq 1d gg 16,f2 2s gf 2l,h1 1d hc 3t,h1 1a hf 13 ia 16 ik 1t id 2h hv 2l hd 2m io 3p,kb 15 kd 15 l6 j,ko 3o m3 3l,l6 j le 3k,ma 58 m8 5p,j2 58 j6 5p,ot 4q p7 7v#9j 52 ml 43,mb 9 99 1d 9j 52,nk 41 na 7#"},{"name":"Layer 2","show":true,"defaultColors":false,"physColor":"#00991f","scenColor":"#84d973","code":"9s 5s a4 8v c0 8p,cd 8q cv 5g e7 8l,ck 7e dl 79,ds 5e en 6o f3 58,en 6q ev 8l,fk 5d h0 55,fl 5f ft 8f h8 8a,fq 6u go 6r,hj 54 i4 4v in 50 j2 58,j6 5p j4 68 it 6g ig 6n hv 6n j7 85,kd 5h km 52 la 4r m1 4s ma 58,m8 5p ls 62 l0 7c kq 80 mo 7s#9b 5f mr 4d,9n 9a 9b 5g#"}]As an idea, would it be possible to change the opacity of layers based on hierarchy besides changing their individual colors? For example, it would allow me to see a physics line in my current layer despite there being physics lines behind it. Normally they would be indistinguishable. I may have explained that poorly, sorry.
Still this is awesome, I am grateful for your hard work.
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Grok Rider HDRest In Pete
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ZYCERAK THREAD@Pete are you secretly Tplacella?
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Coated_Badger Threadis Pete actually grok no way