making tile patterns is kinda fun

making tile patterns is kinda fun

couldn't finish this in time

next year
Thinking of making this into its own level

im surprised eli hasn't created a wip thread for farming likes yet
Congratulations on your graduation
@Volund thank you, I'll try to get it to you before then. If not it's no big deal, there's always next year... or is there?
@Ness (and isekeb) thank you for the script, it works great.
I tried the track again and it worked just fine, so it must've been an error by me.
good luck with the podiatrist
edit: psychiatrist
I have noticed that the grid often doesn't line up properly, both with regular and isometric grids. Zooming in and out a lot seems to cause this issue. The graph dances around when zooming in and out, more than the frhd editor does.
(not a great example, but the horizontal line was made on that graph line despite appearing below it in this instance)

These lines also have been appearing

I also haven't been able to invert line types using "i"
I thought I'd make a thread for reporting bugs.
I've found some bugs since the latest (freaking awesome) update:
Line chooser appears within sidebar.

Clicking on forums chat removes nav bars, pressing fullscreen button in top right fixes this.

Opening sidebar while toolbox mini-window is open brings up a blank area.

Mod Options menu doesn't save preferences, though other menus do.
Switching to Play Mode, your cursor will still draw lines if you had a line tool selected.
Post your Work In Progress pictures here!
@Pete are you secretly Tplacella?
@Pie42 this is fantastic, congrats and thank you for creating this. I've found some bugs, of which you may or may not already be aware.
Bug: When using the select tool to move a line with "visible layers" selected, pressing undo will add that line to the current layer instead of its intended one. When I try this with "all layers" selected, it seems to break the editor. I can't zoom anymore, and lines start to disappear and glitch. The visible area also shrinks.
Possible bug: the "visible layers" erase option doesn't work. I tried with layers hidden as well; the eraser won't erase anything when that option is selected.
This is the track code I was playing with if that helps, you can see the colors changed where I ran into oddities.
[{"name":"Default","show":true,"defaultColors":false,"physColor":"#ff0000","scenColor":"#fb9d9d","code":"-18 1i 18 1i,90 -2l 97 -2,90 -2l 9q -2j ab -24 ag -1d ae -t a4 -c 9l -4 97 -2,ar -2k b2 -a cc -d,b0 -1d c2 -1g,ar -2l c3 -2o,d1 -8 cq -2r e5 -2u,cv -1k dl -1o,ej -8 f1 -32 g8 -c,ep -18 fp -1b,g9 -32 gk -15 gs -q h9 -l hm -m i1 -11 i1 -1m ho -36,i8 -35 im -i k6 -n,k4 -3b mc -3j,ld -3e li -o#8v m nd -d,n4 -40 8i -32 8u l,mr 4d n5 87 9n 9a,nd -d n4 -40#"},{"name":"Layer 1","show":true,"defaultColors":false,"physColor":"#0011ff","scenColor":"#a7bcfb","code":"9h 1n 9p 4e bb 4a,bl 4b bm 49 c7 1h d8 45,bv 37 cp 32,d1 1h dr 2n ec 1d,dr 2p e2 46,ep 1b ep 1f f8 43 gl 3t,eq 1d gg 16,f2 2s gf 2l,h1 1d hc 3t,h1 1a hf 13 ia 16 ik 1t id 2h hv 2l hd 2m io 3p,kb 15 kd 15 l6 j,ko 3o m3 3l,l6 j le 3k,ma 58 m8 5p,j2 58 j6 5p,ot 4q p7 7v#9j 52 ml 43,mb 9 99 1d 9j 52,nk 41 na 7#"},{"name":"Layer 2","show":true,"defaultColors":false,"physColor":"#00991f","scenColor":"#84d973","code":"9s 5s a4 8v c0 8p,cd 8q cv 5g e7 8l,ck 7e dl 79,ds 5e en 6o f3 58,en 6q ev 8l,fk 5d h0 55,fl 5f ft 8f h8 8a,fq 6u go 6r,hj 54 i4 4v in 50 j2 58,j6 5p j4 68 it 6g ig 6n hv 6n j7 85,kd 5h km 52 la 4r m1 4s ma 58,m8 5p ls 62 l0 7c kq 80 mo 7s#9b 5f mr 4d,9n 9a 9b 5g#"}]
As an idea, would it be possible to change the opacity of layers based on hierarchy besides changing their individual colors? For example, it would allow me to see a physics line in my current layer despite there being physics lines behind it. Normally they would be indistinguishable. I may have explained that poorly, sorry.
Still this is awesome, I am grateful for your hard work.
@elibloodthirst that looks fantastic, I love that style
I was messing around with Triip's "Gate III" track in the editor, which uses some fancy portal technique to essentially lock an area of the track behind a portal, and I noticed that in fr.app editor it's broken, while in the frhd editor it works normally. Is this a difference in game physics?
As a related suggestion, could portals be visually connected in the editor by a line (like when you are placing them), even after they are placed? This would help keep track of which portals link to each other and where they go.
Zooming in to 800% seems to align everything consistently, but zooming back out can cause things to misalign again.
@Ness The lines only seem to appear on the large darker grid lines.
The misalignment happens with sizes 10, 20, and 25 (those are all I have used so far). I haven't tried other sizes but I assume it happens with all sizes.